Defend a Cube
Wave-based shooter — my first C++ project. Built in 2 weeks from zero knowledge, entirely without AI. Enemies, projectiles, a stat shop, all from scratch.
I'm Elias — a self-taught developer focused on C++ and Raylib.
I write every line myself. No engines. No shortcuts.
Wave-based shooter — my first C++ project. Built in 2 weeks from zero knowledge, entirely without AI. Enemies, projectiles, a stat shop, all from scratch.
Endless runner with velocity-based physics and JSON highscore save. Designed to become a web app.
A custom-built level/scene editor. The most ambitious project yet — built to understand tooling from the inside out.